Why Console Gaming might be Losing Ground

Why Console Gaming might be Losing Ground
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32031103_S(1)Console gaming has been a part of our American fabric since the advent of Atari 2600 back in 1977. There was even the Magnavox Odyssey preceding it, first introduced in 1972. Since then, console gaming sowed the seeds for an entire industry, an industry which is increasingly facing market competition.
From the first 8-bit, single player digital gaming console, they have evolved to extremely powerful, multiuse, internet-connected, Blu-ray disc- playing, 256 MB DDR3 RAM, social-gaming machines. Through the 1980’s and 1990’s, such mainstays as Sega and Nintendo started cornering the market with machines twice as fast, first with NES, then with Super Nintendo, Genesis and N64.
The arms race really heated up with Sony introducing its PlayStation and Microsoft having launched Xbox. With this, seamless isometric and ¾ display became the standard, especially in RPGs. Cult followings for first person shooter and 3D gaming began to take root. The market was booming as console sequels were introduced, offering new and better graphics and networking features. Slowly there was a competing medium evolving in step with the digital gaming console.
You can barely even refer to smartphones as phones anymore. Because the title “phone” implies using the device to talk to people, they should more accurately be called “smart communication devices” or “hand computers.” For smartphone users, talking is a mere fraction of what they use their devices for, generally less than 25%. The average American mostly uses their device for texting, checking email and using internet applications.
Smartphones nowadays are in fact so evolved and so powerful from what they were just a couple years ago, storage options now of 128GB dwarf that of earlier designs ten times over from less than a decade ago. An iPhone 6 actually has more memory and computing capability than all of NASA in 1969. This capacity is perfect for graphics and gaming, obviously, but offers something home gaming consoles cannot; convenience and portability.
Given how much the mobile phone market has evolved from just 5 years ago, to offer the most powerful ever handheld devices, mobile gaming has become a legitimate contender in the gaming market. Increasingly giving such industry giants as Nintendo, PlayStation and Xbox a run for the money, mobile gaming options offer a gaming experience to users just as fast.
This is in great part why Xbox, for example has sold 6 million units since its initial release. If you think that’s a pretty solid showing, consider this; iPhone sells 10 million units every weekend. So now you have some comprehension of how many more iPhones are in circulation than are gaming consoles, even if you don’t consider yourself a gamer, you realize the mobile gaming market is a naturally superior market to home gaming consoles. Aside from the diehard gamers, people will value convenience and portability when it comes to gaming, both of which their extremely powerful smartphones can offer.

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